|
|
Unit archetypes and in-game icons
When zooming out, or on the minimap, the icon that roughly matches each units' archetype is shown. Each icon is composed of a base that matches the unit's mobility type with an overlay that matches its main feature. The descriptions are shown below.
MOBILITY TYPES:
![Aircraft Aircraft](images/icons/air.png) | Aircraft: flies over terrain obstructions, relatively fast but lightly armored (L armor type) |
![Ground Ground](images/icons/mobile.png) | Ground: generic mobile ground unit which cannot cross deep water or steep slopes |
![All-Terrain All Terrain](images/icons/allterrain.png) | All-Terrain: multi-legged ground unit that can climb any slope on land |
![Static Static](images/icons/static.png) | Static: immobile, used for buildings |
![Ship Ship](images/icons/ship.png) | Ship: floats on water, can't move on land |
![Submarine Submarine](images/icons/sub.png) | Submarine: floats below the water surface, can't move on land or shallow water |
![Amphibious Amphibious](images/icons/amphib.png) | Amphibious: can move through water (floating or across the floor) and also on land |
![Flying Sphere Flying Sphere](images/icons/fsphere.png) | Flying Sphere: flies over terrain obstructions, heavily armored but consumes a lot of energy to move. Targeted like other ground units |
MAIN "FEATURE" TYPES:
![Raider Raider](images/icons/w_raider.png) | Raider: relatively fast unit with a short-ranged weapon |
![Fighter Fighter](images/icons/w_fighter.png) | Fighter: unit with a short-medium range weapon, generally able to hit fast units and air with good DPS/cost |
![Assault Assault](images/icons/w_assault.png) | Assault: unit with relatively high HP/cost and short-medium range weapon. Good at absorbing damage |
![Fire Support Fire Support](images/icons/w_fs.png) | Fire Support: unit with medium-long range weapon, relatively low DPS/cost and/or bad penetration (mostly L), good against fast units and aircraft |
![Heavy Fire Support Heavy Fire Support](images/icons/w_heavyfs.png) | Heavy Fire Support: similar to the previous, but with better range, spike damage and penetration at the expense of lower cost-efficiency against light fast units and aircraft |
![Artillery Fire Support Artillery Fire Support](images/icons/w_artilleryfs.png) | Artillery Fire Support: unit with a medium range weapon with relatively good DPS and penetration but can't target or hit fast units and aircraft effectively |
![Artillery Artillery](images/icons/w_artillery.png) | Artillery: unit with a long range weapon with moderate DPS/cost but can't target or hit fast units and aircraft effectively |
![Bomber Bomber](images/icons/w_bomber.png) | Bomber: air unit with a short range weapon that can't target or hit efficiently fast units and other aircraft |
![Multipurpose Multipurpose](images/icons/w_multi.png) | Multipurpose: unit with multiple weapons and abilities that fills multiple roles. Jack of all trades, master of none (considering its cost) |
|
|